Low Poly, Good Topology
Posted by notinio on 1 March, 2010
In our character head creation, students are making low poly (saves computational power) and good topology (for animation) in their models. Below is a sample of a good head!

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This entry was posted on 1 March, 2010 at 12:02 and is filed under Curriculum.
Tagged: blender, Model, poly, topography. You can follow any responses to this entry through the RSS 2.0 feed.
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