Archive for March, 2010
Students are Brilliant!
Posted by notinio on 22 March, 2010
Here is an example of a dynamic model of a musical note created by one of our students. Every student in grades 8 to 12 can do this:
Posted in Curriculum, information | Tagged: G, GeoGebra, Model | Leave a Comment »
3D imaging, animation
Posted by notinio on 16 March, 2010
Here is just a snapshot of some of the job titles a career in 3D visualisation could lead you to:
- Animator
- Architectural Draftsman
- Architectural Technician
- Civil Engineer
- Construction Project Manager
- Content Developer
- Designer Engineer
- Graphic Designer
- Marketing Manager
- Map Maker
- Mechanical Engineer
- Product Designer
- Quantity Surveyor
- Software Developer
- Special Effects Technician
Here are some professions that use 3D imaging:
- medicine
- engineering
- city planning
- air traffic control
- flight training
- safety planning
- crime investigation
- entertainment
- military
- game development
- space exploration
- astronomy
- dentistry
- and many more
Posted in information | Tagged: 3D, careers | Leave a Comment »
GeoGebra –> Becoming a math nerd!
Posted by notinio on 12 March, 2010
Using GeoGebra is surprisingly easy. The relationships in geometry, algebra and calculus are easy to see. Try it, you’ll like it.
Posted in Curriculum, Resources | Tagged: GeoGebra | 3 Comments »
GeoGebra
Posted by notinio on 4 March, 2010
We have started a new unit on GeoGebra. GeoGebra main website
GeoGebra is dynamic mathematics software for all levels of education that joins arithmetic, geometry, algebra and calculus. It offers multiple representations of objects in its graphics, algebra, and spreadsheet views that are all dynamically linked.
While other interactive software (e.g. Cabri Geometry, Geometer’s Sketchpad) focus on dynamic manipulations of geometrical objects, the idea behind GeoGebra is to connect geometric, algebraic, and numeric representations in an interactive way. You can do constructions with points, vectors, lines, conic sections as well as functions and change them dynamically afterwards. Furthermore, GeoGebra allows you to directly enter and manipulate equations and coordinates. Thus you can easily plot functions, work with sliders to investigate parameters, find symbolic derivatives, and use powerful commands like Root or Sequence.
Posted in Curriculum | Tagged: GeoGebra | 1 Comment »
With some hair …
Posted by notinio on 1 March, 2010
Posted in Curriculum | Tagged: blender, Model | Leave a Comment »
Low Poly, Good Topology
Posted by notinio on 1 March, 2010
In our character head creation, students are making low poly (saves computational power) and good topology (for animation) in their models. Below is a sample of a good head!
Posted in Curriculum | Tagged: blender, Model, poly, topography | Leave a Comment »